Fallout New Vegas Katana Mods

2020. 1. 24. 02:58카테고리 없음

Fallout New Vegas Katana Mods

Oct 08, 2011  Drag the 'Data' folder into your installation folder, which is typically Steamsteamappscommonfallout new vegas. Then, take one of the included.ESP files and put it into the Steamsteamappscommonfallout new vegasData folder. Open the Fallout Mod Manager (or whichever tool you use) and check the ESP, then launch the game.

  1. Fallout New Vegas Katana Mods 10
  2. Fallout New Vegas Katana

Form ID: 1602abAtticus is an unused preliminary version of Veteran Atticus, the Legionary who shows up occasionally at the Legion safehouse. This version's internal name instead places him at the Fort.

Killing him will instantly fail the quests Caesar's Hire and Beware the Wrath of Caesar, regardless of story state. His inventory pool is copied from that of the Legionary Veteran template, and includes Veteran Armor+Helmet, random food, random Legion-approved chemicals, water, and either a machete or chainsaw.He has that are very similar in subject matter to those his completed counterpart uses, but less polished and numerous.

Form IDs: 129394, 129395, 129396Three old men in Brahmin-skin outfits who were intended to populate some area of Freeside (based on their editor IDs, VFSFreesideBeggar01-03) and pester the player for caps. They all look pretty much the same. Each of them uses a beggar-specific AI package to sit somewhere but no target is set. There is also an unused idle marker VFSBeggarMarker that has them randomly play the animations LoosettpAskForHelpA, Swatting, and ScratchingSelf/ScratchingSelf02. In the final game the only beggar is Rotface, a ghoul.

FeliciaFelicia was an NPC located at (or associated with) Sunset Sarsaparilla HQ, based on the internal editor ID prefix of her vendor package (named ), which is the only concrete piece of remaining evidence of her existence. According to a source reliable enough to be quoted by, she would have traded Sunset Sarsaparilla Star bottle caps for items such as mini-nukes and stealth boys, though there is no evidence of this.

She is also mentioned briefly in the SSHQ quest script, but has no variables or code:; Felicia varsFollowers Doctor at Hoover DamForm ID: 15891aLikely intended for the endgame or post-endgame if the NCR acquired Followers support. An NPC with remains but is unused. Hawkins as he appears right outside of Quarry Junction.Hawkins (called Powder Ganger in-game) appears as a corpse accompanied by a trio of Deathclaws (two of them dead) by a crane between Quarry Junction and Sloan, but only on the player's first visit to the map cell. He was an important character in a Quarry Junction-centric quest that didn't make the cut, but some scraps remain in the game files. Despite his uselessness he developers still left him lying around in corpse form to give the area that cozy, lived-in feeling. He has several blank dialog lines with no responses, but we can make an educated guess as to what the player might have said:. QJHawkinsFollowerNo: The player refuses to let Hawkins tag along?.

QJHawkinsLeave: Either the player tells him to leave as a temporary companion, or to leave Sloan altogether. QJHawkinsKnowCooke: Unknown, but it concerns Samuel Cooke. QJHawkinsTalkedToChomps: Unknown, but Chomps does tell the player that there was a recent failed Powder Ganger raid. QJHawkinsDie: Unknown. QJHawkinsLookingForCooke: Unknown. Ignacio RivasForm ID: E35B7An unused version of Ignacio Rivas, the Followers scientist at HELIOS One.

This version isn't part of any factions and doesn't have any ai packages. He also doesn't carry the East Terminal password, neither does he possesses the finished version's script.KateForm ID: 1228E2An unused version of Kate, Michael Angelo's assistant. This version lacks many factions and ai packages, but shares the same inventory. She also has the same hair, eyebrows and eyecolor, but a completely different face and voice.Kevin Hargrove. New Vegas ResidentForm IDs: 156951- 156954, 156956, 156957Unused generic NPC class based on the Outer Vegas sewer resident template. Member of the Mojave Civlian, Outer Vegas, North Vegas, and The Strip Dialogue factions.

Inventory includes a small number of caps, random food and drink, chems, trinkets, and a randomized wastelander outfit.Outer Vegas DefenderForm ID: 167e02 (Female); 167e03 (Male)Would have existed in male and female varieties. Equipped with randomized city clothes and weak weapons. Privates Biggs and HarcourtBiggs and Harcourt were two female NCR Privates stationed at RS Foxtrot. They no longer seem to exist in NPC form, but some player-only were left over that give decent insight into their purpose: there is a bit of a rivalry between then, with Harcourt being described as a jinx who the player could 'take care of' in exchange for something from Biggs.RancherForm IDs: feb80, feb82, feb85Each of them is a member of the NCR faction, has the Toughness and Finesse perks, and has equipped random wastelander clothing, a varmint rifle and cowboy hat. RitemasterAn NPC associated with a cut quest called VMS48 internally.

The Ritemaster was a Great Khan whose job it was to recruit the player into the Khans, which was presumably the point of the quest. The only traces of his existence remaining in the game are a small handful of player-onlyRon the NarratorA placeholder NPC used to run the scripts for the credits. He appears identical to Testacles in the GECK. He is obviously named after Ron Perlman, the guy who is getting real tired of saying 'war never changes'. Since he is actually used in the game he has a reference ID and is interacted with using a different console command. Type prid 00161eb1 then moveto.player, though he's not particularly interesting.

An NPC tied to Vault 11. There are no in-game survivors in Vault 11, however it is implied that one vault citizen did not commit suicide after the events that took place there. Roy is equipped with a Merc Grunt Outfit. While it is possible that there was more to the Vault 11 quest, it is more likely that this is just a system-use NPC for the narration at the end, as the game cannot play dialog files without having an NPC to anchor them to.

Comes in four varieties: 'Vault 11 Survivor' (form ID e8b20) who is unused; 'Vault 11 Survivors (Audio Log)' (form ID e9ac0) who is identical to the Vault 11 Survivor NPC and also unused; 'Vault-Tec Recording Speaker' (form ID e8b1f) who is used, but doesn't have a body; and Roy Gottleib (form ID e9abf). Tom Dooley enabled via modForm ID: 12938dA merchant dealing in ill-gotten adventurer's gear, and an accomplice of Kevin Hargrove. He was intended to appear in Freeside and is placed next to a dumpster inside Freeside's north gate, but disabled.

Katana

Form ID: e8608 (Bartender), e8609-e860f (Wastelanders)A bunch of dead unused wastelanders, all denoted VVCorpse## internally. Pictured to the right is the most interesting among them, a 'Raider' with the internal name of VVCorpseBartender; VV stands for Vicky and Vance, where these dead bodies were at one time placed as decorations before the casino was repurposed from the scene of a massacre to a hideout for Primm's surviving residents. The bartender's face is severely malformed, a trait which very few characters possess. The name 'Raider' is also used by only a single other NPC: the dead body on the bridge just outside of Novac. Wasteland Adventurer standing on his unused location marker (modded)Form ID: 15ad15A cut scripted encounter that the player would have met at the road sign outside of Goodsprings.

Fallout New Vegas Katana Mods 10

Carrying (Three Dog's) sunglasses at 55% health, random merc armor, a Varmint Rifle and grenade. He seems to have three vendor packages.

You can actually rename the FOSE or FOMM launchers to 'FalloutLauncher.exe', which is the executable Steam looks for when launching the game. Steam will then launch the appropriate program, but still think that it is Fallout.For example, I did these steps with FOSE:.

Fallout New Vegas Katana

Navigate to Fallout 3/New Vegas's folder under steamapps. Change the FalloutLauncher.exe file to be a different name, such as FalloutLauncher-orig.exe (in case you want to revert). Create a copy of the fose-loader.exe file, and rename it to FalloutLauncher.exe (Leave the original named as foseloader.exe, as FOMM will look for this file when you launch FOSE through it.). Click Play in Steam.

It should launch the game with FOSE.I chose to do this with FOSE instead of FOMM, because FOSE launches the game directly. If I want to access FOMM, I still have it's link as a 'Non-Steam game'.

Fallout New Vegas Katana Mods